What is Pyco Mundi?
Pyco Mundi is a world where ordinary animals and objects have been transformed into creatures called Pycotrophs. The world takes inspiration from franchises such as Pokémon, Dragon Warrior Monsters and Digimon. You can expect to see a demo of Pyco Mundi: Origins in the future but until then there's always Pokemon Twilight.
What was Pokemon Twilight?
Pokemon Twilight was a fangame planned to feature over 200 original Pokemon in a brand new region. While the game is no longer being worked on, you can expect to see many of the ideas and features (Including all of our "pokemon") from Pokemon Twilight in Pyco Mundi. Visit the Pokemon Twilight Website to find more information about the old game and download the last demo.
News: Pyco Mundi: Origins is currently under development and has no demos available. Once the first demo is released, you can expect fairly regular updates to occur. The first demo will contain a similar amount of content to the Pokemon Twilight demo. |
KaBob - 09/19/24 07:27 am It's still a work in progress but I've been hard at work updating the layout and design of the Movedex. I've also added a filter for single type moves and made it so that the single and dual type filter play nice with the other filters. Once this work is complete, I will be taking advantage of a new database management tool I've created to start the real work on populating the movedex with complete and accurate move info. KaBob - 08/31/24 06:24 am I've decided to take the Pyco Mundi Wiki offline for now because the hosting costs increased and it doesn't serve much of a purpose until the game is out. I'll still be working on the wiki on my computer, so when it comes back it will be more complete. KaBob - 08/15/23 04:41 am I've created 3 new Status Conditions for 3 of the special types. Phased for Flux type, Veiled for Void type and Inspired for Adaptive type. You can read about them here. KaBob - 07/16/23 05:06 pm I have removed the twitter integration from the Pyco Mundi website because it doesn't work anymore. Honestly, I'll probably post news updates more often now that I don't have to load up a separate twitter account for it. KaBob - 07/02/19 01:07 pm Through a lot of brainstorming I have added a ton of new Status Conditions to the game. Now every type (except basic and cosmic) will have an associated status condition. The exact numbers are all placeholders: https://www.pycomundi.wiki/wiki/Status_ConditionKaBob - 03/24/19 02:20 pm Todays project was adding text-to-speech pronunciations of all Pycotroph names to the Pycopedia. In the process, I realized there's at least a dozen names I'd like to change. I've also been adding new spriteless Pycotrophs to the Pycopedia. I hope to have 250 in there soon with an end goal of 255 for the final release. KaBob - 02/16/19 12:34 pm Today I'm working on how energy types are related on a more fundamental level in the lore of Pyco Mundi.
KaBob - 08/24/18 12:45 pm "The exact species of Sea Urchin that developed into Urich is unknown. What is known is that it happened off the coast of Vonita in the late Pyconian age. Urich have remained in that area since their first appearance, never venturing further north than Ayenn." #flavortextfriday |